#include "Crosshair.h"

Crosshair::Crosshair(ID2D1Bitmap *tex)
{
	crossHairSprite = new Sprite(tex,30,30);
	size.width = 100;
	size.height = 100;

	position.width = 100;
	position.height = 100;
}


Crosshair::~Crosshair()
{
	delete crossHairSprite;
}

void Crosshair::Render(ID2D1HwndRenderTarget* render)
{	
	crossHairSprite->Render(position, render, 0, phyObj.center);
}

void Crosshair::Update(long elapsedTime)
{

}